Ashes of the Singularity
Publisher: Stardock
This is effectively the game that introduced the world to DirectX 12, with it offering one of the very first easily repeatable benchmarks. It's a real-time strategy game that features large scale battles with hundreds of units and individual ballistic calculations for every shot. In short, there's a lot going on, and the game is developed specifically to exploit DirectX 12 capabilities like large draw call counts and asynchronous compute (scheduling and executing multiple queues all at once). The game even supports the API's Explicit Multi-Adapter feature, allowing AMD and Nvidia cards to be paired up multi-GPU rendering scenario.
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Using the DirectX 12 version, we run the game's built-in benchmark using the 'High' preset, as we've found settings above this to be too extreme. We record the first 30 seconds of the benchmark, as this includes the most challenging part and is representative of the whole thing.
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EVGA GeForce GTX 1080 FTW 8GB
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Nvidia GeForce GTX 980 Ti 6GB
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AMD Radeon R9 Fury X 4GB
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Nvidia GeForce GTX 980 4GB
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Sapphire Radeon R9 390X Nitro 8GB
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Asus GeForce GTX 970 DirectCU Mini 4GB
Frames Per Second
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EVGA GeForce GTX 1080 FTW 8GB
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Nvidia GeForce GTX 980 Ti 6GB
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AMD Radeon R9 Fury X 4GB
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Nvidia GeForce GTX 980 4GB
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Sapphire Radeon R9 390X Nitro 8GB
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Asus GeForce GTX 970 DirectCU Mini 4GB
Frames Per Second
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EVGA GeForce GTX 1080 FTW 8GB
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AMD Radeon R9 Fury X 4GB
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Sapphire Radeon R9 390X Nitro 8GB
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Nvidia GeForce GTX 980 Ti 6GB
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Nvidia GeForce GTX 980 4GB
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Asus GeForce GTX 970 DirectCU Mini 4GB
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Frames Per Second
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